
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
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Posted - 2011.10.15 14:43:00 -
[1] - Quote
LPC is definitely the most efficient way to go, I've used it on all my installations since day 1.
In WH space, 1 LP, 1 or 2 Extractors (usually you end up needing 2 as things tend to deplete over time; typically you will run 8 heads on one and 3 on the other), and 7 BPs are a decent setup. If you only need 1 extractor, you can run more than 7 BPs, but given that a good strategy is 4 producer planets and one P2->P4 planet, having one planet overproducing isn't usually worth it, unless of course you can get two of them overproducing that can be combined for some extra P3.
The key is to keep the links as short as possible, especially for the extractors since you will need to upgrade them. But you can put your basics in strings of 3 without needing to upgrade the link to the LPC.
The P2->P4 planet will have 3 LPCs, 16 APs running P2->P3 (sourcing from all 3 LPCs, sending to the output LPC), and 4 APs producing the P4. There is room for an extra AP to generate some P3 on the side. All you do is dump 15360 of each of the P1's into the LPCs and come back 2 days later.
You need all your P2 planets to have 8 processors running full time to keep the pipeline full, but usually that isn't possible (I run my extractors on a 23.75 hr cycle, btw), so every so often you have to skip a day. You can futz around overproducing P1 and then chopping back the extractors and adding a BP but it usually isn't worth the time.
One suggestion I have made in the CSM internal forums is that, with a little simplification and smartening, PI methods could be the basis for revamping a lot of EVE industrial processes. The key elements:
1) Processors should automatically source from any accessible storage facility, LP or CC that has the required raw material, taking from the most full location first. You should be able to set a destination for a processor/extractor, but if you don't, it should just output to a default storage location (ie: first to launchpads, in alpha order, then to storage locations, in alpha order, then to the CC; if something is full, move to the next location).
2) Simplify links; eliminate upgrading, just make their cost related to distance.
3) Higher-level programming. Forget about programming individual BPs and APs to do things. Instead, tell the CC what tasks you want done. Whenever a processor is idle, it just rotates through the list until it finds a task it can perform, and does it.
So my P2->P4 planet program is:
Make Robotics x 1 + Make Mechanical Parts x 2 + Make Consumer Electronics x 2
This would make PI a lot simpler, and get rid of all the tiresome rewiring needed to change what you're doing.
And it would be the template for revamping just about every industrial process in the game. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |